![]() ![]() That means that the error message can be displayed on the output instead of letting the program crash. If you have any questions about these upcoming updates, feel free to leave any of your comments.Īs I was working on my BlueJ applications, I just realized that the run-time errors can be handled. Fixed a bug with the sleep condition counter.Addressed an issue where the game may crash while the Black Magic effect wears off.Updates to the message dialog and accuracy stat reductions.The player can only level up to a certain level until it completes enough area levels. ![]() Green Magic will now increase the player’s defense and speed stats as well (Lv. #Bluej game upgrade#You can now upgrade badges six times instead of five! (first five upgrades requires coins 15 diamonds required for final upgrade).The cost of some items and badge upgrades has been tweaked.The shields now have their own HP it protects the player from damage until the shield’s HP reaches zero, in which it will break.Tweaks to the normal and Rocky Shield items.You can upgrade this stat by obtaining LUCK Badges.This affects the probability of scoring critical hits.It is no longer shown next to the player’s current HP. The remaining tries counter will now be shown if the player is defeated and has at least one retry.Updated the HUD for the player’s/boss’s HP (shows ‘HP’ instead of a percent symbol).They can still obtain extra lives, which allows the player to retry the stage without having to lower the difficulty. The player no longer starts the game with three lives they will have to use a continue whenever the player’s HP hits zero.A few tweaks to the poison status effect.As of my Feburary 2017 blog post, it was updated for exception handling.Fixed a bug in which the deposit/withdraw amount entered did not accept rational numbers.Anyway, here are the updates for March 2017: #Bluej game code#As I was reworking with the code in my BlueJ and Greenfoot applications, I ended up making revised versions of my older apps. ![]()
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